O3-WEB
This was a fully self handled piece where I built everything from the ground up. I started by sculpting the base forms in ZBrush, then moved into Houdini to create the fluid and particle simulations. After that, I focused on the lighting, materials, and overall feel to make the visuals clean, immersive, and energetic. It was a fun mix of sculpting, simulation, design, and rendering, all coming together to create a polished identity moment for the brand.
Client
O3 INTERFACES
DELIVERABLES
Full 3D logo reveal animation Houdini fluid/particle simulation shots Lookdev + lighting renders
Year
2024
Role
3D Artist / Motion Designer






